action move_ambsolid(){ my.ambient = 100; my.z = player.z; if(vec_dist(me,player) > 100){ my.passable = off; my.POLYGON = ON; } while(my.x > -10000){ c_move(me,nullvector,vector(-8*time_step,0,0),ignore_you); wait(1); } ent_remove(me); }
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