Code:
action move_ambsolid(){
	my.ambient = 100;
	my.z = player.z;
	if(vec_dist(me,player) > 100){
		my.passable = off;
		my.POLYGON = ON;
	}
			while(my.x > -10000){
			c_move(me,nullvector,vector(-8*time_step,0,0),ignore_you);
			wait(1);
		}
	ent_remove(me);
}

that's the action
i'm sure that the flag of that model is set, what's the problem?

Last edited by Vyse220; 09/28/08 18:22.