"But how can i assign the normalmap (fex WALLTEX1.TGA) to the material/wall ?"
this dot3 shader needs to skins (colormap, normalmap). Colormap = Levelwall..ok But how can i say the material to use a file like WALLTEXNORMAL.TGA instead of EntSkin2 and WALLTEX.TGA instead of EntSkin1 ?!?
Tryed things like bmap Normal_Map_Test... ENTSKIN1 = Normal_Map_Test ...wont work...
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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