"But how can i assign the normalmap (fex WALLTEX1.TGA) to
the material/wall ?"

this dot3 shader needs to skins (colormap, normalmap). Colormap = Levelwall..ok
But how can i say the material to use a file like WALLTEXNORMAL.TGA instead
of EntSkin2 and WALLTEX.TGA instead of EntSkin1 ?!?

Tryed things like
bmap Normal_Map_Test...
ENTSKIN1 = Normal_Map_Test
...wont work...


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;