Gamestudio Links
Zorro Links
Newest Posts
Executing Trades on Next Bar Open
by Zheka. 06/20/24 14:26
Lapsa's very own thread
by rki. 06/19/24 11:27
A simple game ...
by VoroneTZ. 06/18/24 10:50
Face player all the time ...
by bbn1982. 06/18/24 10:25
Zorro Beta 2.61: PyTorch
by jcl. 06/10/24 14:42
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, degenerate_762), 1,213 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mino, squik, AemStones, LucasJoshua, Baklazhan
19061 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 5 1 2 3 4 5
Re: image format [Re: Michael_Schwarz] #229832
09/30/08 20:27
09/30/08 20:27
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
give me your file i want to open on my program and see how it looks. etc.. and test on my engine

Re: image format [Re: MMike] #229833
09/30/08 20:29
09/30/08 20:29
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
i did exaclty that... i have cs3 extended.

Re: image format [Re: MMike] #229834
09/30/08 20:33
09/30/08 20:33
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
the problem here is that saving with 32 bits, wont create by its own the alpha map of the image.
AND im very thankful by your patience Michael, but this is a really weird thing going on here, and i never solved this issue, i always had to create the alphamap manually...



Last edited by MMike; 09/30/08 20:40.
Re: image format [Re: MMike] #229840
09/30/08 21:21
09/30/08 21:21
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
I googles a bit and it seems like a problem with the CS3 version of photoshop.

But there is a patch somewhere on the Adobe homepage, find it, install it and it should work again!

heres the quote from the adobe forums:

Quote:
When Adobe changed how the Alpha channels were handled in Targa files they didn't bother to notice how the files were actually being used in the real world. Everyone bitched about it and their initial response was that the original Targa behavior was wrong. Thankfully, they relented and posted a Targa "fix" which restored the original alpha channel functionalitiy. You should still be able to download that from the Adobe site.


Thankfully I never updated to CS3, that problem would have driven me insane aswell!


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: image format [Re: Michael_Schwarz] #229841
09/30/08 21:43
09/30/08 21:43
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
oh thanks, i thought because it do updates by its own, it could have fixed that too, but maybe not. its the second time i have problems with targa files alpha maps in 2 different programs, i quite using pait shop pro (some years ago) and changed to cs3 when i bought my tabletpen and now this.. damn.

Thanks for notice me.

Re: image format [Re: MMike] #229846
09/30/08 22:31
09/30/08 22:31
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
Serious User
MMike  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,710
though i cant find the fix for cs3 only for photoshop7...
Using png files work excelent i think i will use png, also png is more compressed than TGA wow
130K to 9K

Last edited by MMike; 09/30/08 22:34.
Page 5 of 5 1 2 3 4 5

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1