Hi jpxtreme!
I looked at my test program (it's been a while) and came up with
a
var _PATH_SKILLS[6]; // used to store the skills of the current path
VECTOR* vNodepos = {x=0;y=0;z=0;}
....
path_getnode(my,node, vNodepos.x,_PATH_SKILLS);// node = 1;
....
if (_PATH_SKILLS[0]is ......) ; // 0 is skill1
something along this line.
Read on path_getnode
someone said last week that their is a demo ...so check the demo section
Hope this helps

Ottawa