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Re: image format
[Re: jcl]
#229403
09/27/08 08:12
09/27/08 08:12
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Joined: Jul 2004
Posts: 1,710
MMike
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not quite real.. try to add a circle and then a red glow layer effect, then save that image as TGA with alpha map, and a red glow will mix with the background (usually turned white when exporting the TGA) and the final effect wont be the red but a mix with red and white. same for shadows. I can explain better if you want: on the picture above, i created some circles, one with a black color for the background color, and then transparent and then red, and added to the circles the same glow effects. after exporting to TGA, and importing the picture to game studio, this is the result: As you can see the A is almost what we want because we used blackcolor , but B is the perfect one, because we used a red color background, that matches the glow color we used, and the color is just there, and the alpha map do the glow transparency effect. the other methods^(using tranparent layer) and using blacklayer turned to be imperfect. Note that the transparent layer, mixed the red glow with some white as you can see on the picture! thats why a psd reader would be useful, but you guys keep saying no. its ok, just more work on photoshop and everythime we want to use layer we need to paint the background acoording the the color we want to glow -.-
Last edited by MMike; 09/27/08 08:22.
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Re: image format
[Re: adoado]
#229405
09/27/08 09:13
09/27/08 09:13
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Joined: Sep 2008
Posts: 29
log2
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Newbie
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Also, it's not a good idea because it would still render the same (aka with the white background) also, psd is specific to Photoshop, where photoshop, even though it is a primary image editor, not everyone uses it, and even though most major paint programs do support a psd exporter, not all do, so not everyone would be able to use that feature, and not everyone would want to buy a $200+ paint program, depending on which one you buy, just to be able to get the same effect, so it's not worth anyones time to implement a format that wouldn't be used properly
Plus PSD would use a layered format which wouldn't be read properly by a renderer anyway, it would replace the blank (transparent layer) with 255, 255, 255 aka White
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Re: image format
[Re: log2]
#229407
09/27/08 10:16
09/27/08 10:16
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Joined: Jul 2004
Posts: 1,710
MMike
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oh good answer. thanks.
Well i thought there could mean alot of advantadges, but now if you say transparent would turn white that would be useless.
Last edited by MMike; 09/27/08 10:38.
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Re: image format
[Re: MMike]
#229422
09/27/08 12:22
09/27/08 12:22
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
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Posts: 8,177
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Its not because of the alpha channel of course!! im not stupid, its because of the glow effects, bevel effects and everything that gives the layers effects to read them... same for shadow effect,it would simplify alot some effects, and im saying this because im working and i know what work you have to wast just to use glow effects with alpha channel. Perhaps are you using effects that blend, mix with or use the background image beneath? That won't work exactly the same within 3DGS as the effects won't work there. Setting a layer to 'multiply' for example, won't have the Photoshop multiply effect within 3DGS. A small hint though; make a screenshot of your project and do all your effect testing there. Make sure none of the lower layers do any kind of multiplying or other effects using the layer beneath it (your screenshot). Then you should have no problems. Also, yes.. transparent can turn into white, Cheers
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Re: image format
[Re: MMike]
#229429
09/27/08 13:59
09/27/08 13:59
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
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Posts: 8,177
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I don't quite understand your problem. I do not need to paint the background the color of the glow at all, no offense but I'm quite sure you're doing something wrong. The layer beneath should never be a layer that blends with the transparent background with some kind of effect, as that won't have any effect inside 3DGS. TGAs save transparency and also color, but not if it should multiply with everything beneath it and so on. Can you describe step by step what you're doing? Perhaps I can solve your problem. because transparent will turn white. As far as I know this happens with 24bit TGAs only. Cheers
Last edited by PHeMoX; 09/27/08 14:05.
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Re: image format
[Re: PHeMoX]
#229469
09/27/08 19:39
09/27/08 19:39
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
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He _IS_ doing something wrong. I never had any of those problems with TGA files in the past 8 years.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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