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Help!
by VoroneTZ. 10/14/25 05:04
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2 registered members (Quad, AndrewAMD),
9,200
guests, and 10
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Key:
Admin,
Global Mod,
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Re: How can I figure out what a quant is?
[Re: ulillillia]
#44142
07/16/05 22:58
07/16/05 22:58
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
Expert
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Expert
Joined: Oct 2003
Posts: 2,881
United Kingdom
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Quote:
The bit depth just tells how many bits to use to describe a single pixel's transparency. Usually, it's arranged like this:
8-bit: palettized - you choose your own palette but the same palette must be used throughout the entire level but a different palette can be used in a different level provided all objects use it.
16-bit: uses D3D - not recommended for fine or smooth textures and it usually won't come out as expected. Best with rough-looking textures.
24-bit: uses D3D - true color without alpha channel. Best with smooth-looking textures that 16-bit won't display correctly.
32-bit: uses D3D - true color with alpha channel. Use only if you need varying degrees of transparency from the alpha channel.
For the true color types, the first 8 bits are for red, the next 8 bits are for green, the third set of 8 bits is for blue and the final set of 8 bits is for alpha (transparency; the final group only if using TGA files with alpha).
The bit depth has no impact on the size of the quant and pixel, it only gives more options for color and/or transparency.
This is valuable information that I'm going to backup for future reference. Thanks Uli.
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Re: How can I figure out what a quant is?
[Re: Holy_Knight]
#44143
11/16/05 20:55
11/16/05 20:55
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Joined: Nov 2003
Posts: 170
Tachys
Member
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Member
Joined: Nov 2003
Posts: 170
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Quote:
If the Quant is a none set unit why does it come up so much when a size is needed.
IE I keep falling through my floors. Some one ask How manny quants wide is it? 
Course I assume they take 1 square to equale 1 quant.
While the real life measurement of a quant is variable, there are issues with collision detection and rendering that are related to how many quants an object is.
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Re: How can I figure out what a quant is?
[Re: Bilbo]
#44145
06/05/06 21:44
06/05/06 21:44
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Joined: Aug 2003
Posts: 180 Reactor Core
NeutronBlue
Member
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Member
Joined: Aug 2003
Posts: 180
Reactor Core
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When using WED, look at the "title bar" for each display window. Look for "Grid: 16 * 8" or "Grid: 128 * 8". The numbers displayed depends on the zoom factor for the window.
The first number indicates the number of quants each grid-square occupies. The second number usually stays "8" - meaning you have 8 small grid-squares in 1 *large* grid-square.
This helps in determining the actual size of a rendered surface - depending on which window you're looking at (Top, Bottom, or Side).
So, if you have a block drawn at "Grid: 16 * 8" that measures 4 * 2 small grid-squares (4-wide, 2-high), you'll need a texture thats 64 * 32 - 16*4 wide by 16*2 high.
This is just something I've noticed, not necessarily from the manual...
Dreaming ain't Doing..! <sigh> Darn semicolons - I always manage to miss at least 1..!
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Re: How can I figure out what a quant is?
[Re: ulillillia]
#228735
09/22/08 02:25
09/22/08 02:25
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Joined: Sep 2008
Posts: 7 usa
bookfly
Newbie
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Newbie
Joined: Sep 2008
Posts: 7
usa
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Re: How can I figure out what a quant is?
[Re: bookfly]
#229792
09/30/08 13:22
09/30/08 13:22
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Joined: Aug 2003
Posts: 7,440 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,440
Red Dwarf
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very helpful to dig out this thread from 2006....
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: How can I figure out what a quant is?
[Re: Doug]
#239187
12/03/08 04:52
12/03/08 04:52
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Joined: Dec 2008
Posts: 9 Banjarmasin,Indonesia
bluekey
Newbie
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Newbie
Joined: Dec 2008
Posts: 9
Banjarmasin,Indonesia
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That's very helping how to understand about quant  i think late for me to say this  sorry i'm new....
DON'T MAD OF ME
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