i'm trying to script a model viewer that get by the model loaded all the animation names, but in the documentation i have found only the way to know wich frame is playing as int.
reading the mdl documentation i've found
this:
Code:
typedef struct {
	long type; // 0 for byte-packed positions, and 2 for word-packed positions
	mdl_trivertx_t bboxmin,bboxmax; // bounding box of the frame
	char name[16]; // name of frame, used for animation
	mdl_trivertx_t vertex[numverts]; // array of vertices, either byte or short packed
} mdl_frame_t;

i would know how to return this char name[16]; // name of frame, used for animation at runtime in lite-c,if someone
could giveme a hint or some suggestion it will be great.
thanks,and sorry for the bad english, i'm italian. blush
bye

Last edited by Azrael85; 10/01/08 12:38.