du musst den punkt wo es hin soll antracen...

Code:

function raster_scale(var* pos,var tile_size)
{
	if(abs(fraction(pos[0]/tile_size)) > 0.5)
	{pos[0] += (tile_size/2)*sign(pos[0]);}
	if(abs(fraction(pos[1]/tile_size)) > 0.5)
	{pos[1] += (tile_size/2)*sign(pos[1]);}
	pos[0] = pos[0] * 1/tile_size;
	pos[1] = pos[1] * 1/tile_size;
	pos[0] = integer(pos[0]);
	pos[1] = integer(pos[1]);
	pos[0] = pos[0] * tile_size;
	pos[1] = pos[1] * tile_size;
	
        vec_to_angle(cursorblock.pan,vector(pos[0],pos[1],0));

	c_move(cursorblock, vector(5*time_factor,0,0),nullvector, USE_BOX);
}


function tilemap()
{
	while(1)
	{
		temp.x = mouse_pos.x;
		temp.y = mouse_pos.y;
		temp.z = camera.z;
		vec_for_screen(temp,camera);
		
		vec_set(mouse_click, mouse_dir3d);
		vec_normalize(mouse_click, 10000);
		vec_add(mouse_click, camera.x);
		c_trace(camera.x, mouse_click, IGNORE_PASSABLE);
		
		raster_scale(target.x,1);
		wait(1);
	}
}


Ersetzt "cursorblock" einfach mit dem pointer des entities.


Habs nicht getestet.. sollte aber gehen.

Last edited by xXReapeRXx; 10/01/08 14:17.

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