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shadercompilation #22981
02/05/04 16:56
02/05/04 16:56
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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Joined: Oct 2002
Posts: 8,939
planet.earth
hi! i was toying around with mephistos fur_shader conversion and the hatching shader ventilator did. also i applied the toon shader from him, when i saw it last night here. so i wanted to show you a demo in motion, i got this the whole night(only in published version, and it has been figured out, at least a workaround-look here(german) ):

so i decided to give you my wdl files for this, as i made some variations to the codes.
here are some shots:
original hatch from ventilator, but using also vecLight:


it can be blended over leveltextures:



now playing around inside the shader to achieve various styles:










here we go on with slightly changed toon(big thx to ventilator) and furr(big thx to mephisto)








and here are the files (up in a few minutes)

i never thought it was that much fun, playing with shaders. big thx to conitec


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: shadercompilation [Re: ello] #22982
02/05/04 17:46
02/05/04 17:46
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
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Drew  Offline
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Posts: 1,276
trapped in a paper bag
WHOA! NICE!!

you can really see how shaders are going to change everything...


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: shadercompilation [Re: Drew] #22983
02/05/04 17:51
02/05/04 17:51
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
yes, its so much fun, even if you get thousands of errors on your way(like i get when coding shader) you will always get some nice results in time


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: shadercompilation [Re: ello] #22984
02/05/04 21:41
02/05/04 21:41
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
wow! it looks very cool! ...but the file for download is missing!

Re: shadercompilation [Re: ventilator] #22985
02/05/04 22:07
02/05/04 22:07
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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planet.earth
sorry, i made a typo now click here should contain all files(needed by script). tell me if something is missing...


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: shadercompilation [Re: ello] #22986
02/05/04 22:24
02/05/04 22:24
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Posts: 7,441
i think the wmb is missing?

Re: shadercompilation [Re: ventilator] #22987
02/05/04 22:30
02/05/04 22:30
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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Joined: Oct 2002
Posts: 8,939
planet.earth
i know. i only put up the wdl and some tgas, since i had the error above. when im home i am going to work it out as you did and then, tomorrow i'll post the working demo(at least i hope so)


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: shadercompilation [Re: ello] #22988
02/06/04 06:21
02/06/04 06:21
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
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Joined: Oct 2002
Posts: 8,939
planet.earth
aiaiai:


a highspeed tube. must see it in action... movement gets caused simply by rotating the camera.pan


since(a6shaders) {my.function=going_total_crazy;}
exe works now, again, thanx to ventilator, so it will be up tomorrow

ventilator, how did you know about the .fx-file solution for the fur_shader? i think this is important for everyone.


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: shadercompilation [Re: ello] #22989
02/06/04 06:34
02/06/04 06:34
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
this strange error message always told me that the error is one line after the last line. because the shader worked before (i have no idea what is different with the development engine?) i came to the conclusion that it isn't a bug in the shader. i thought such an error message could be caused by the fact that the string is too long (the fur shader is extremely long) and this could be worked around with an .fx file because maybe it doesn't use the string. it worked!

...
these tunnels look great!

Re: shadercompilation [Re: ventilator] #22990
02/06/04 11:21
02/06/04 11:21
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
...i am looking forward to the demo but please convert the fur pixelshader to ps.1.3 or lower so that i will be able to see it. ps.1.4 isn't necessary for it. the fire effect looks very promising and i don't want to miss it! why does the character have his face at the stomach? it looks very eerie!

Code:

PixelShader=
asm{
ps.1.1
tex t0
mul r0,t0,c0
};





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