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shadercompilation
#22981
02/05/04 16:56
02/05/04 16:56
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
OP
Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: shadercompilation
[Re: ello]
#22988
02/06/04 06:21
02/06/04 06:21
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
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Senior Expert
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OP
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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aiaiai: a highspeed tube. must see it in action... movement gets caused simply by rotating the camera.pan since(a6shaders) {my.function=going_total_crazy;} exe works now, again, thanx to ventilator, so it will be up tomorrow ventilator, how did you know about the .fx-file solution for the fur_shader? i think this is important for everyone.
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: shadercompilation
[Re: ello]
#22989
02/06/04 06:34
02/06/04 06:34
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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this strange error message always told me that the error is one line after the last line. because the shader worked before (i have no idea what is different with the development engine?) i came to the conclusion that it isn't a bug in the shader. i thought such an error message could be caused by the fact that the string is too long (the fur shader is extremely long) and this could be worked around with an .fx file because maybe it doesn't use the string. it worked! ... these tunnels look great!
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