ENTITY* Bullet; ENTITY* Enemy; function BeingHit() { switch (event_type) { case EVENT_ENTITY: if (you == Bullet) { // enemy dead } return; } } function main() { //bla.. bla.. bla.. Bullet = ent_create(bla.. bla..); Enemy = ent_create(bla.. bla..); Enemy.emask |= (ENABLE_ENTITY); Enemy.event = BeingHit; }
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