and make sure not to mix up .fx files from an old and a new version. Otherwise you'll get error messages, such as above. 'bumpOut' is defined in default.fx.
Re: Gamestudio 7.50 public beta
[Re: jcl]
#226798 09/11/0809:4509/11/0809:45
I've reinstall A7.50 to ensure all files are updated, assign the fx_bump action to my model in WED, the above messages popup when run, then I use the following action as you taught me last time :
When you install a software, only the files in the program folders are updated. The files in your own project folder are not updated. That's where you had an opportunity to mix up old and new .fx files. Just delete the old files from your project. The error message is about an old default.fx version.
Re: Gamestudio 7.50 public beta
[Re: jcl]
#226849 09/11/0817:5709/11/0817:57
I like the way shaders are working with level geometry now. But there seems to be something wrong with the vecLight... variables. The template specbump2 shader is only effected by the sun. Another question which came up into my mind is, how can I set the shader settings, like specularity and shininess for levelgeometry? What about a specularity map and shouldn´t the specularity be based on the views direction towards towards each vertex and also be depending on the lights position? And what about attenuation for pointlights?
Those are just the things which came up into my mind after playing around with those normalmapping shaders for a while. Other than that I am really very happy with this update. Could you please do again, what you just did with the shader performence?^^