I've tried with TEXT*, as suggested by PadMalcom...but the result is still the same...it doesn't works

Code:
TEXT* animation_Text =
{
	pos_x = 100;
	pos_y = 100;
	string (animations[0].animName);
	flags = VISIBLE;
}


Last edited by Romeoxbm; 10/02/08 12:48.