var faktor=5;
VECTOR* temp=nullvector;
function dragon_physik(){
while(!me){wait(1);}
dragon=me;
while(me){
camera.x=my.x-200*cos(my.pan);
camera.y=my.y-200*sin(my.pan);
camera.z=my.z+200;
camera.pan=my.pan;
camera.tilt=-30;
my.skill1=faktor*(key_w-key_s)*time_step;
my.pan+=5*(key_a-key_d)*time_step;
result=c_trace(my.x,vector(my.x,my.y,my.z-10000),IGNORE_ME|USE_BOX);
if(result>5&&my.skill4==0){
my.z-=(result/5)*time_step;
}else{
if(result<2&&my.skill4==0){
my.z+=2*time_step;
}
}
if(key_space&&my.skill4==0&&(result>2&&result<5)){
while(key_space){wait(0.1);}
my.skill4=50;
}
if(my.skill4>0){
my.z+=(my.skill4/10)*time_step;
my.skill4-=5*time_step;
}else{
my.skill4=0;
}
c_move(my,vector(my.skill1,0,my.skill3),nullvector,GLIDE|IGNORE_PASSABLE);
wait(1);
}
}
function main(){
//.... irgendwas anderes
ent_create("dragon.mdl",vector(0,0,200),dragon_physik);