I have now converted the chrome shader used in the ati metal sample. It uses 2 entSkins: entSkin1=EnvironmentMap and entSkin2="NHHH" texture. BTW I got no idea what that is I just used a quick printscreen/scaled version and it worked fine(i hate digging through directories ). I also noticed that it gives strange effects if you mess with the specular and diffuse. The light pos could also be set more efficient. Anyways it and its screenshot can be found here. I have also included two textures that can be used with it.

M3PHiSTO


"you give me the reason, you give me control, i gave you my purity, my purity you stole, did you think i wouldn't recognize this compromise? am i just too stupid to realize?" - Trent Reznor (NiN) Yahoo Messager ID: SHATT3R3DFA1TH