When I get my new PC setup properly I will revisit this model. Thanks for the nice words and comments.

I am starting to think about how to set the model up for use in game, especially for the 3rd person representation of actual players. I am unsure if I should be using GS bones or mesh animations. Ultimatly the only way to achieve any kind of IK would be through GS bones, but the lengthy time to rig and animate each character is a definate downside.

Any suggestions or experienced ideas on how to approach this would be greatly appreciated. I am thinking that a combination of mesh animations and GS bone rigging would be the best, but can bone animations be stored externally?

Thanks in advance for any help smile


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