Problem gelöst!!!!
Mit diesem Shader:

function U_V_Speed()
{
mat_identity(mtl.matrix);
mtl.ENABLE_RENDER = on;
mtl.matrix31 = floatd(my.skill1*total_ticks,256);
mtl.matrix32 = floatd(my.skill2*total_ticks,256);
}

MATERIAL Textur_bewegen =
{
event =U_V_Speed;
effect = "
matrix matMtl;

technique uvspeed
{
pass one
{
TextureTransformFlags[0] = Count2;
TextureTransform[0] = <matMtl>;
}
}
technique fallback { pass one { } }
";
}


action UV_speed
{
my.material = Textur_bewegen;
my.transparent=on;
my.alpha=85;
}


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