Thanks, both very much.

Vadim, yeah I found the file_cpy func about an hour after I posted. I assume that your "Quoted from the manual..." was to encourage me to check the documentation more thoroughly, which is always good advice, but please don't assume that someone hasn't already been searching. I know how annoying it is when someone is a forum leech, so I search the documentation, wiki, and forums for at least a couple hours before posting. It hurts when someone thinks that you're being lazy. Of course, I probably should have immediately made the connection between unpacking a text file from a wrs and "file_cpy", heh =P In any case, I really appreciate everyone's help and time!

Sorry for the deviation, back to the subject-
I try to use file_cpy, but it fails (returns 0). I renamed my text file .pak and added a BIND statement in the wdl file of the level I built. I published with the "starter" and "resource" boxes checked and the publish dialog indicated that myFile.pak was added to the wrs, so I'm fairly certain that it's in there. I tried using "add_resource()" to open the wdl in the loading project, but it doesn't actually seem to make any difference (it says myLevels.wrs is opened regardless of whether or not I have add_resource in there).

I haven't tried file_load() and add_buffer() yet; honestly I couldn't decipher what add_buffer did. I'll check it out.

Don't hesitate to chime in if you notice anything bogus about what I'm doing! Cheers!