Rayp, as you were so kind to provide me with before; Easy way with WED:
To fog walls without script open ure map probs...fill in the fog color rgb
values. If u set a walls (fex) albedo to 1 (or the fog color uve been choosen)
its "foggy".
Global fog script:
main() {
...
CAMERA.FOG = 80; //thick fog
FOG_COLOR.RED = 1;
FOG_COLOR.GREEN= 1;
FOG_COLOR.BLUE = 1;//...a dark grey fog
CAMERA.FOG_START = 0.8;
CAMERA.FOG_END = 1000;
...
}
its written out of my memory hope its correct !
^^^I do not fully understand what that means, or how to enter that script into the script templates, and run it with my level. I want a solid blanket of white mist that would cover the floor of my level in certain spots. What I am trying to figure out now (since you provided me with the script), is where and how to enter it into the script templates, and how to make the fog appear in only certain rooms, and not throughout the whole level. I also wanted to know how I would adjust the level of height the fog comes up from the floor. I also am not aware of how to "set walls"...I'm sorry for all of the questions.
-Kravenwolf