The music volume seems to increase after being paused then resumed.

Code:
var music_handle = media_loop("music.mp3", NULL, 50);
wait(-5);
media_pause(music_handle);
media_start(music_handle);


Calling media_tune after media_start doesn't seem to make any difference.

SB Audigy Audio [C8C0]
Gamestudio Commercial 7.10

EDIT:

This seems to be an issue solely with media_loop(), not media_pause or media_start. Try looping a short mp3 (5-10 seconds) and notice that the volume increases after the first loop.

Last edited by Zelek; 10/12/08 00:08.