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WED ignoring changes to models #226291
09/08/08 21:25
09/08/08 21:25
Joined: Apr 2008
Posts: 17
S
SlackNHash Offline OP
Newbie
SlackNHash  Offline OP
Newbie
S

Joined: Apr 2008
Posts: 17
When I edit models and save them, how do I get WED and the engine to use the new versions?

It seems straightforward - there's no reason saving the .mdl and updating entities shouldn't work, but I can't find a way other than going through the army one by one and changing each to a new filename (can't just overwrite the old one), or mass-duplicating and arranging the groups all over again.

Dave Heinemann, 2nd year noob

Re: WED ignoring changes to models [Re: SlackNHash] #226400
09/09/08 17:22
09/09/08 17:22
Joined: Apr 2008
Posts: 17
S
SlackNHash Offline OP
Newbie
SlackNHash  Offline OP
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S

Joined: Apr 2008
Posts: 17
Is this a bug, a wish-list thing, or something I'm doing?

Does nobody else even have this problem?

Re: WED ignoring changes to models [Re: SlackNHash] #231119
10/12/08 02:50
10/12/08 02:50
Joined: Mar 2007
Posts: 23
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laugheazy Offline
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laugheazy  Offline
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Joined: Mar 2007
Posts: 23
NC
Well, I would first try when saving or exporting when it ask to overwrite i would obviously let it. Or I would erase the older model totally and save the new one in the folder in its place. Also make sure if you are just replacing it, all the names and everything is the same.


The Few.. The Proud.. The Marines..
Re: WED ignoring changes to models [Re: laugheazy] #231123
10/12/08 05:18
10/12/08 05:18
Joined: Apr 2008
Posts: 140
Japan, Osaka
Tails01 Offline
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Tails01  Offline
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Joined: Apr 2008
Posts: 140
Japan, Osaka
bad question,
you overwrite your model, add it to your project and compile it aggain or update only the level geometry

Gruß Tails


An implemented second-rate idea is better than a good idea, which gathering dust in your brain.

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