Hi Nid,
Leave it blank as I put the lightmap as a grey scale image in the alpha channel of the blend map. Now that you mentioned this, I think I'll add some code to convert the RGB light map (it's really a shadowmap) to 8bpp;grey scale. I'll also pass on a basic shader that shows you how to manipulate the images.
ps2.0 ok?
As of right now the exporter does export an hmp, it exports all the detail images and the blend and shadow map, packs the images together (you'll see when u see the shader). One bug: The scale is wrong on export, trying to fix it now and will post the entire thing later on.
Lim3y
P.S. Sorry this has taken so long, I have a fulltime job and a 2nd fulltime job working on the game!
P.P.S. The reason I pack the images together is it allows me to do 4 textures and shadow by only using 4 texture slots, this leaves you 4 more in the mtl you assign to the hmp (bumps or whatever).
Last edited by ecg_limey; 10/12/08 17:17.