Why do you always tell us what you are going to do? Just post your shaders...

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Shadows:
-Projective sunlight shadow mapping

Shadowmapping for the sun which can be used in a big environment, with still a high resolution? Are they soft? How do you make sure that the shadows are highres all the time?
I am just curious as I am just getting to a stage where I am quite happy with my own shadowmapping results wink

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Rasterization:
-Normal Mapping with unlimited ppl (store light coords in a texture)

Doesn´t that mean that there can only be one light per pixel?