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Blender Game Engine Developments #231137
10/12/08 09:52
10/12/08 09:52
Joined: Jul 2004
Posts: 1,924
Finland
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Finland
Seems that Blender Game Engine is starting to become a real choice for game development. The newest feature is softbodies (erwin added them to demonstrate his physics engine, bullet). Here are some ingame screens from some of the best looking projects:

Bathroom by martinsh (blenderartists.org forums):



BOOM by endi (blenderartists.org forums):




Re: Blender Game Engine Developments [Re: Ambassador] #231189
10/12/08 17:38
10/12/08 17:38
Joined: May 2002
Posts: 7,441
ventilator Offline
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Re: Blender Game Engine Developments [Re: ventilator] #231236
10/13/08 00:22
10/13/08 00:22
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
shocked

and all that is free.

and integrated in an editor i'd recommend everyone use anyway.

that is really cool!

julz


Formerly known as JulzMighty.
I made KarBOOM!
Re: Blender Game Engine Developments [Re: JibbSmart] #231256
10/13/08 08:23
10/13/08 08:23
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

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Richmond B.C., Canada
Looks quite nice but im a bit sceptic. I only see one room. How does a game runs with this graphic setup. I mean there are more than one room, many functions, particles, etc.
Would be a great option for people who work with blender anyway.


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Re: Blender Game Engine Developments [Re: Captain_Kiyaku] #231260
10/13/08 09:00
10/13/08 09:00
Joined: May 2002
Posts: 7,441
ventilator Offline
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here you can see bigger levels but i think performance really is a bit of a problem.

the blender game engine still has some shortcomings (which hopefully will be worked on now that there is more attention) but i think regarding the workflow of level and shader editing it already is nicer than everything else out there.

Re: Blender Game Engine Developments [Re: ventilator] #231264
10/13/08 09:49
10/13/08 09:49
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Potsdam, Brandenburg, Germany
The bathroom video looks fantastic. The shaders and physics are impressive!

But the apricot game demo from the current cute animal project is really slow. I always wondered why they picked up this Crystal Space 3d and not Ogre or similar.

Up to now I don't know of a single impressive project made with Crystal Space. But I don't know if the slowdown comes from the renderer, the scene-management or the scripting. Only the BGE guys can tell this.


Models, Textures and Games from Dexsoft
Re: Blender Game Engine Developments [Re: Machinery_Frank] #231272
10/13/08 10:43
10/13/08 10:43
Joined: May 2002
Posts: 7,441
ventilator Offline
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http://blenderartists.org/forum/showthread.php?t=136523
this thread explains a bit what went wrong with the apricot project. (especially look for blengine's posts.)

<edit> and here is an interview: http://themacgamer.com/2008/09/13/yo-frankie-interview/ </edit>

Re: Blender Game Engine Developments [Re: Machinery_Frank] #231304
10/13/08 17:05
10/13/08 17:05
Joined: Jul 2004
Posts: 1,924
Finland
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Originally Posted By: Machinery_Frank
I always wondered why they picked up this Crystal Space 3d and not Ogre or similar.


They probably picked up CS because of the previous work done on integrating blender/crystalspace. Basically they already had something to work with. The integration of OGRE or some other engine would have required much more time and money for the apricot team.

Re: Blender Game Engine Developments [Re: ventilator] #231311
10/13/08 17:32
10/13/08 17:32
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Thanks, Ventilator, for this link. It was an interesting read. But I am still confused. They are talking about BGE vs. CS vs. GLSL and about B2CS. I really thought CS was an integrated part, I thought IT WAS the BGE. But it looks like there is a difference.


Models, Textures and Games from Dexsoft
Re: Blender Game Engine Developments [Re: Machinery_Frank] #231319
10/13/08 18:12
10/13/08 18:12
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Bielefeld, Germany
Actually you can download three different versions on the Apricot blog:
a CrystalSpace version
a BGE version with GLSL
a BGE version without GLSL

Each of them for Windows, Linux and MAC.

In the following link Campbell explained the current state of the game logic
ApricotBgeLogic

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