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Re: Babylon 5 project
[Re: ryangregory]
#224534
08/30/08 19:43
08/30/08 19:43
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Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
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Serious User
Joined: Jan 2008
Posts: 1,580
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 no problem, if not i can probably help out a bit.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
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Re: Babylon 5 project
[Re: cro_games]
#224618
08/31/08 11:16
08/31/08 11:16
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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lite-c isn't hard. it's more consistent and smooth than c-script. c-script can look almost just like lite-c (the conversion is possibly very simple), except lite-c is slightly more strict than c-script about some things which will make the change harder if you've developed bad habits.
is that main character from babylon 5? (never seen babylon 5 myself) apart from the eye thing lc mentioned, he's well done but very generic, especially for a main character (brown average haircut, brown eyes, 5 o'clock shadow ...).
i hope these thoughts are useful.
jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Babylon 5 project
[Re: ryangregory]
#224760
09/01/08 04:01
09/01/08 04:01
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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i like the eyebrow scar, and the eyes look better. i'm no pro, but i guess one idea would be to describe him in words. you'll probably find a lot of "medium" and "average" in there. what if he has bags under his eyes? his nose looks like it has been broken before? a receding hairline? slightly over-the-top sideburns? of course he'll be a less attractive character, but perhaps more recognisable. the balance is up to you. i am by no means asking for him to look like i just described :P
as he is, he's well done. with the changes you've done he's also fairly recognisable. maybe a little generic is a good thing, if you want it to be easier for the player to associate themselves with the main character.
i like what you've done with so few polys and the texture-work is great.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Babylon 5 project
[Re: ryangregory]
#231531
10/15/08 09:33
10/15/08 09:33
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
Serious User
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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Well you've beaten Second Life already... http://flickr.com/photos/bryanalexander/2187702528/It's already looking good although it has a flaw imo. That "ring gate stuff" doesn't really blend into the scene yet and looks too much like a prop placed on the floor than being part of the room. I'm also not too sure about the frequence at which those gates show up in your first screenshot (I'm talking about those four rings right next to the fountain section). I'm not entirely sure but they imo are too close plus afaik they only were that close in the part where the doorway behaves like a "donut" and as such the entire "tube" you walk in goes up like on this foto: http://www.trashotron.com/agony/images/2005/05-columns/04-18-05/louzocalo.jpgWhen it comes to textures and shadows you don't need to bake the shadows into the textures as this is/will be possible for models (I'm not up-to-date with the current workflow for this but at some point the A7 lightmapper will work for you pretty much as you know it from blocks). So maybe put up the texture resolution a bit / add more textures or details and use shadows generated by a lightmapper. This also is going to add a lot of atmopshere to the scene... Enjoy your meal Toast
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