Now what the shit.
I tried nearly every possible method of transmitting data via build-in dplay and I more and more get the feeling dplay is complete bullshit.
The only non-lag method I got so far is setting dplay_entrate to 0 and playing via crossover.
Could anyone please make me a little demo game which creates a player for each joining client and makes them move around lag-free?
Thanks


Teleschrott-Fan.