I updated to 7.50 and this is still a problem. Here is the entire code:
#include <acknex.h>
#include <default.c>
function main() {
level_load("TestProject.wmb");
var music_handle = media_loop("music.mp3", NULL, 50);
wait(-5);
media_pause(music_handle);
media_start(music_handle);
}
As I noted above, if you have a short sound file, you don't even have to call pause/start - the volume will increase after the first loop finishes. It doesn't matter if it's .wav or .mp3.