///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
action acknex_loop()
{
while (1)
{
my.frame += 0.8 * time_step;
if (my.frame >= 30) my.frame -= 29;
wait (1);
}
}
action explosion()
{
my.ambient = 100;
my.flags |= BRIGHT;
while(1)
{
while (!key_e) wait (1);
for (my.frame=0; my.frame<12; my.frame += 0.7 * time_step) wait (1);
}
}
function main()
{
vec_set(sky_color,vector(1,1,1)); // almost black sky
level_load(""); // load empty level
ent_create("logo+29.pcx", vector(300,100,0), acknex_loop);
ent_create("explo+11.tga", vector(300,-100,0), explosion);
}