If it's a global Pointer, then it can only point on one Entity at the same time. So how should it point on hundreds of different entities at the same time???
I don't understand why it's not like in c-script? It was a local Pointer there!
edit: I think you know that a function is automatically stopped after the entity which started the function is removed. To avoid this, it was always possible to set my to NULL and now because of your clever desicion to change the behavior of the my pointer, you get a crash because suddenly all the other functions have a my pointer which points on nothing. NICE!
Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version