I can't seem to find any relevant posts on this anymore.

The problem is with model shading in the levels. I have a model that is a flat plane with the player model, a house, and a sword on top. I have the blue ambient light set to 32, the idea is to create a dimly lit blue level. Under the model plane there is a static light that is being blocked by a regular block (the ambient light doesn't seem to work without it). The player model has an action attached to it to move the player, the sword is static (no action), and the house has an action that simply sets my.polygon and then loops.

The flat plane, player model, and sword model appear correctly and react to dynamic light. The house does not show up correctly, it is brightly lit and the ambient light doesn't seem to affect it at all, it also reacts properly to dynamic light.

I have tried everything that I can think of to get the house model to show up properly. I have made it static; assigned unlit flag; assigned unlit material; fiddled with the ambient; rotated it upside down; I have made it small, made it huge and rotated it; assigned a c_move action to make it move up, down, right, left, forwards, reverse-backwardwise, and pseudo-inversed widdershins. The only thing that seemed to work is that I deleted the player model, assigned the player action to the house and had a walking house, that worked, but it isn't quite that angle that I am looking for. I examined the player code to see if there was something different, there was nothing different.

In short, I paid for A6 Commercial, paid to upgrade to A7 Commercial. Why can't my models show up correctly?


Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.