For modeling this guy seems good:
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=231513#Post231513

Also their is a user named nalan who is quite good, and there are others around here that are equally as good.

I personally dont need to hire a modeler/animator because I am proficient enough to do my own artwork. I also would not sell my skills too much because it would detract from my own work. that is the path i would recommend for most indy gamers here because most people here dont have much money to pay freelancers, but every person has to find what is comfortable for their own situations.

I would also check with Dan Silverman or Dexsoft has a lot of good stuff.

For animations specifically I really cant tell you. Most really good animators are working professionally. Animation is really not an easy thing to do, if I were to do humanoid animation I use motion capture mostly. I have learned how to mix motion capture with my own animations in maya to come up with a lot of useful animations. I use these:

http://www.e-motek.com/entertainment/stockmoves/index.html Cost me around $50 and I have over 1000 motions which I can use and create reusable clips in maya to mix and match and come up with a huge variety of animations.

Lastly I would recommend that whatever you choose, you make sure to either use the same team for your modeling/texturing/animation needs or make sure that they are working very closely together. I have done work with people on this forum who were paid as modelers because they were supposedly better than me, but when I had to animate their models they were not even closely set-up for animation. I had gross deformations on the arms and legs, the faces werent set up for eye blinking or mouth opening and other issues which meant that I had to fix the model and add vertices to make it work which I ended up charging the client for. So be smart with your choices. Or just do it yourself like I do. wink eventually you will get good at it.