Hi! Custom shadows are really hard to make in 3dgs, and I'm thinking on some right strategy.
I use 2D pre-rendered images, and 3D models walking around it. So, basically, all my lights are
in exterior 3D program. Maybe there is some way to bake lights from exterior 3D program into WED,
and make them effect 3D entity model? Or maybe You know some other good approach to transfer light into 3dgs game
from external 3D program environment, so it would effect 3D-in-game entities properly?
Regards,
Konstantin.


What kills me not, that makes me stronger.

***Working on RPG/RTS***