Nice work, although the animation is a little fast wink

Why do you want to choose Havok? I don´t like it´s licence and the "free" sdk doesn´t offer the new cloth, softbody, ... features. I although wasn´t able to create static, polygonal collision geometry with it. Havok behaves nice and is fast but PhysX is even faster, with a little less accuracy, it has many more features and a "better" licence. Why would you prefer Havok if you could also use PhysX?
I am just curious wink