Hi all,

I don't know that much about shader programming, but I was wondering if it would be possible to implement a sort of fake lightmap using shaders. Anyone who has used Maya knows that you can add a greyscale bitmap to a light, which produces an uneven light on your models. For example, if you have a forest scene, you can make a light pattern fall on your scene, as if beams of light were falling through the openings in the canape, without having to actually model every single leaf and branch.
I would be very cool if this could also be done in 3DGS. I would imagine that it wouldn't take much more processing power than your average shader.