Naja man sollte die Actions auch net ineinander schreiben... da fehlen definitiv ein paar Klammern.

Code:
action move_me
{
player=my;
while(1)
{
force.pan = -10 * key_force.x;
my.skill14 = time*force.pan + max(1-time*0.7,0)*my.skill14;
my.pan += time * my.skill14;
vec_set(temp,my.x);
temp.z -= 1000;
trace_mode = ignore_me+ignore_sprites+ignore_models+use_box;
result = trace(my.x,temp);
if(result > 7)||(result==null)
{
force.x = 0;
force.y = 0;
force.z -=time;
friction = 1;
}
else
{
force.x = 5 * key_force.y;
force.y = 0;
force.z = -result;
friction = 0.7;
}
my.skill11 = time*force.x + max(1-time*friction,0)*my.skill11;
my.skill13 = time*force.z + max(1-time*friction,0)*my.skill13;
dist.x=time*my.skill11;
dist.y = 0;
dist.z = time*my.skill13;
move_mode = ignore_passable;
camera.x=player.x;
camera.y=player.y;
camera.z=player.z+20;
camera.pan=player.pan;
camera.tilt=player.tilt;
ent_move(dist,nullvector);
wait(1);
}
}



Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE