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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Tecizo]
#217609
07/24/08 01:18
07/24/08 01:18
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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When will the plugin become available?
Last edited by MaxF; 07/24/08 01:18.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#221104
08/12/08 11:32
08/12/08 11:32
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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I would love to see some new screenshots/a video of the current state so that waiting to the end of august won't be that hard Dark_Samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: ello]
#224993
09/02/08 13:38
09/02/08 13:38
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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I hope you solve this problem soon, because I can't wait anymore Dark_samurai
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: ello]
#231888
10/17/08 15:03
10/17/08 15:03
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
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Serious User
Joined: Jul 2002
Posts: 1,364
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Hi
Is this dead?
Anyways there is a new PSSM in Shader X6, called "Stable rendering of cascaded shadow maps by Michal Valient" and yes before you start cascaded shadow are PSSM just another name for them.
They say its fast and avoids shadow shimmering by removing two main causes of sub-pixel changes ( shadow map image rotation and panning).
Plus they say it will run on old cards not just Direct X10.
Anyone else have the book? (anyone who is good at shaders).
Last edited by MaxF; 10/17/08 15:08.
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