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Still wondering about how clip planes would help with amount of players per zone as well as if more than one zone can be ran on the same server any Ideas?
I don't think simple clipping is going to help you with your zone overhead. clipping works on the rendered scene... not the network information for each player in a zone. You will need to create your own network code to handle delivery of user information to specific clients to achieve what you are talking about. This can be done in c-script.
Good Luck!
dplay_internet_capable = no;
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