Thanks for the response. I figured I will have to buckle down over the weekend and write a simple multi-player setup with movement and try to make it work. The disappointing thing about this is 3DGS advertises that multi-player, multi-server and multi-region is available in the Pro version.
From their features page.
Quote:
Network & Game Engine
Save / Load system for resuming games at arbitrary positions
Multi-player client/server mode for LAN and Internet (UDP)
Multizone/multiserver support for MMOG (Pro Edition)
Expandable through DLL plugins

If they can't do that then I want a refund.
At the least I want example code to do all of the above. There is no official examples to do any of the above, except a puny very simple save and load game example in default.c
I now have great distress because I am being told by the senior members on this forum that an MMO can't be done when we spent a lot of money for this system because of the features advertised.

Last edited by ATOMIX; 10/23/08 21:04.

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