This is the quote from the Gamestudio/A7 SPECIFICATIONS web page.
Quote:
Network & Game Engine
Save / Load system for resuming games at arbitrary positions
Multi-player client/server mode for LAN and Internet (UDP)
Multizone/multiserver support for MMOG (Pro Edition)
Expandable through DLL plugins

To respond to this:
Save / Load ------------- works simply with no clear way of modifying it.
Multi-player -------------- works sort of - crashes after 7 or 8 users in Pro version.
Multizone/multiserver -- We have been trying for 6 mos to get this working. We have email support with no help. None of the users on this forum know how to make it work.
DLL plugins --------------- We got this to work thanks to Quadraxas. The guys at email support didn't have a clue. We almost gave up on this engine at that point because I couldn't make it work, support was no help and without Quadraxas (A forum user) we would of given up then.
My question is:
WHERE ARE THE OFFICIAL EXAMPLES USING THE ABOVE FEATURES THAT DOESN'T CRASH?

I'm not trying to cause any problems I just want what I paid for and was promised.


ATOMIX Productions
ATOMIX Group LLC
http://theatomizer.com
A7 Pro 7.50