When using a terrain it seems physics engine cannot manage correctly collision.
I used a trick (and it works ;-)
Put a solid block (rectangle) below the terrain:
Side-view:
Terrain _/\_/--\____
Solid [============]
Or put three cubes around the terrain, in order to "pack" the terrain in a
"virtual box":
Top-view:
[cube].....................[cube]
.......|================|
.......|================|
.......|================|
.......|================|
.......|================|
.......|================|
.......|================|
[cube]
Put the cube to wrap the lowest terrain and the highest mountain.
The cubes must be done using WED native primitives.
It works!