Been thinking of that myself as of late, i figured i could use an incremental value for jumping using the cos(x) function, so i would get a big increase and gradually decrease as gravity suposedly kicks in, but i am kinda uncertain if this is the right direction, what you guys have come up with? Im still on the very basis of coming up with code so im still just thinking in REALLY broad terms... but just felt like butting in on the conversation about something i was just thinking about aswell.
P.S: Im just crappy when it come to math, hence why im just trying to figure out the basis of jumping and what to use
Last edited by ApenasEu; 10/25/08 13:50.