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Re: A6 Multiplayer help
[Re: rayp]
#232827
10/24/08 10:17
10/24/08 10:17
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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impossible mission. mp code needs to be written from start. you cant just add mp functions to already existed code especially templates (too much of code). it's way to complicated.
better go through aum mp workshops in 4-5 latest aum's
Ubi bene, ibi Patria.
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Re: A6 Multiplayer help
[Re: croman]
#232829
10/24/08 10:54
10/24/08 10:54
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
X
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OP
X
Joined: Jul 2008
Posts: 2,107
Germany
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thanx for the answer Cerberi_Croman! I know this. Iam only using the player movement template. Everything else is coded by my self. Ive seen actions like client_move and stuff in the movement.wdl. But how to use it ? [EDIT] Just want 2 Players which can walkaround. The rest is another prob By the way my game looks like Kabus 22 but FPS. I mean, it looks really good so there was no place for the f* templates
Last edited by rayp; 10/24/08 10:55.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: A6 Multiplayer help
[Re: rayp]
#232831
10/24/08 11:13
10/24/08 11:13
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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i'm glad to hear that you're not using templates but still, it's much easier to create your own movement code then to modify template movement code to work in mp. you can see in aum's that i've recommended to you that mp movement code
Ubi bene, ibi Patria.
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Re: A6 Multiplayer help
[Re: rayp]
#232913
10/24/08 23:19
10/24/08 23:19
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Joined: Aug 2002
Posts: 572 Toronto
MadMark
User
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User
Joined: Aug 2002
Posts: 572
Toronto
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I think we all did, Rayp. Multi-Player is something to work up to. Have you done any complete single player games yet? SP will give you the basics on how to code in GS. Next, hit the AUMs and work through the examples. then read the MP forums like you understand it. It will start to make sense.
These words of wisdom are from a guy that knew very little about scripting, but have managed to get a couple small SP games working, one fairly large one to the point where it needs complex AI, and has never tried MP yet, so that and a nickel is still worth 5¢.
Good luck to you, and don't be afraid to ask questions. There are only stupid answers...
Cheers! Mark
People who live in glass houses shouldn't vacuum naked.
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Re: A6 Multiplayer help
[Re: MadMark]
#233074
10/26/08 17:14
10/26/08 17:14
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
OP
X
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OP
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Joined: Jul 2008
Posts: 2,107
Germany
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Thanx for the tips. @MadMark Im programming single players since A3 This is my first "good looking" one. But have no screens or vids online sry. It will be a free game for non commercial use but looks like...i would say postal2. Im working over 1 year on it. I think i will finish it, and then ill try to make a mp mode...fex in an "smaller" version of the game. I just need 2 players walking and the monsters updated (and the doors). But iam a one man team so i have enough todo with the single player s*
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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