Definatley!
This is just what i have after working on this for 2 days. You will also notice that in the "room" scene, that walls aren't showing up in the reflections. My BBOX detection code is very slow and won't compile in a reasonable amount of time on my machine.
Also, I just through together the color/shading. I used a mix of PPL, radiosity, and phong shading which to me does not "make the shader." Ill play around with it some more.
ALSO, FEEL FREE TO HELP! I would be estatic to recieve any help whatsoever and I really appreciate your comments! My next step is to refine my code. My next goal is to achieve a 2 light, 4 sphere, 6 box rendering that will compile in a reasonable amount of time.
-Mike-
p.s. just google ray tracing if you don't know what it is. Its basicaly what lost and Julz said above.
http://www.groundtacticsgame.com/Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps