I noticed over at blitz3d they have done a couple effects like this without shaders.
Sand of time effect by filax
Submitted: 1 month ago
No. of ratings: 37
Average rating: 4.54 / 5
This is the only info the Author gave about it.
Quote:
this technique use dynamic sprite blend
in front of camera.
And then theres this 1 which is really cool.
Authors quote:
Quote:
It's a special blend of motion blur, high dynamic range and depth of field to give a dreamy feel to the scene.
Unfortunatly none of the code for these is available so its hard to figure out what there doing exactly.
If anyone knows how to do any of these effects it would be greatly appreciated, and would be awesome if it could be done without using shaders so it work on all hardware.
Thanks in advance