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Re: Soft filter?
[Re: Drew]
#23328
04/10/04 16:01
04/10/04 16:01
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Joined: Aug 2001
Posts: 426 USA
Homey
Senior Member
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Senior Member
Joined: Aug 2001
Posts: 426
USA
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I noticed over at blitz3d they have done a couple effects like this without shaders. Sand of time effect by filax Submitted: 1 month ago No. of ratings: 37 Average rating: 4.54 / 5 This is the only info the Author gave about it. Quote:
this technique use dynamic sprite blend in front of camera.
And then theres this 1 which is really cool.
Authors quote:
Quote:
It's a special blend of motion blur, high dynamic range and depth of field to give a dreamy feel to the scene.
Unfortunatly none of the code for these is available so its hard to figure out what there doing exactly.
If anyone knows how to do any of these effects it would be greatly appreciated, and would be awesome if it could be done without using shaders so it work on all hardware.
Thanks in advance
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Re: Soft filter?
[Re: Drew]
#23333
04/11/04 20:14
04/11/04 20:14
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Joined: Nov 2003
Posts: 677 There
Julius
Developer
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Developer
Joined: Nov 2003
Posts: 677
There
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Homey, PLEASE tell us exactly how you did your/Joey's blur effect!
It would like REALLY COOL added to in-game slow-motion effects, or when the player goes into some "special play mode" using "some special powerup."
Julian
flabadabadab.
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