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Looking for a decent c-lite tutorial #233712
10/30/08 01:05
10/30/08 01:05
Joined: Oct 2008
Posts: 67
pewpew Offline OP
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pewpew  Offline OP
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I am new to c-lite smile but the manual that is distributed with the language doesn't seem to detail the commands well enough (IMO). Is there any links to some decent tutorials or c-lite manuals?
i've gone through the workshop package from this site already, but there are a few things is seems to miss.

i am very familiar with c++, if that helps?


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Re: Looking for a decent c-lite tutorial [Re: pewpew] #233783
10/30/08 17:06
10/30/08 17:06
Joined: Apr 2008
Posts: 437
dracula Offline
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dracula  Offline
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I assume you mean Lite-C ? The best place is the AUM magazine (link on home page) You only need to consider AUM editions 67 and onwards. Before then is C-Script (the older language)

You MUST keep asking for more Lite-C tutorials, sometimes I think it's just me asking all the time. See my post in the Acknex User Magazine section about converting older stuff to Lite C

Good luck anyway.

Re: Looking for a decent c-lite tutorial [Re: dracula] #233785
10/30/08 17:19
10/30/08 17:19
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Blade280891 Offline
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Blade280891  Offline
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What about the lite-c workshops?


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And someone buy me roses, and someone burned the church"
Re: Looking for a decent c-lite tutorial [Re: Blade280891] #233838
10/30/08 21:19
10/30/08 21:19
Joined: Sep 2004
Posts: 130
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Alessandro Offline
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Alessandro  Offline
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In order to learn lite-c, simply take a look to standard C language, then take a look to AUM and 3DGS manual.

If you learn C, you will have no problem with lite-c ;-)

Re: Looking for a decent c-lite tutorial [Re: Alessandro] #233941
10/31/08 10:06
10/31/08 10:06
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pewpew Offline OP
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pewpew  Offline OP
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how different is c++ to c?


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Re: Looking for a decent c-lite tutorial [Re: pewpew] #233965
10/31/08 12:22
10/31/08 12:22
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Blade280891 Offline
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But if you learn C you will have spent a lot of time learning a language that you won't use in gamestudio (unless you use C instead or lite-c), so it will be best just to do the lite-c workshop.

Last edited by Blade28081991; 10/31/08 12:23.

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Re: Looking for a decent c-lite tutorial [Re: Blade280891] #233971
10/31/08 12:43
10/31/08 12:43
Joined: Apr 2006
Posts: 624
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badapple Offline
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@ dracula and pewpew
im just curious what type of tutes you would like to see done in lite c , it might help your cause to name certain types like , driving or rpg or rts

Re: Looking for a decent c-lite tutorial [Re: badapple] #234057
10/31/08 20:56
10/31/08 20:56
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dracula Offline
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badapple

Imagine, if you will, this scenario:

You are excited by the prospect of writing your own game. You have limited knowledge but perhaps a familiarity with a high level language such as C or C++. You arrive at the GameStudio web site. After a while you realize that you can write in C-Script and use the templates but you also appreciate that there is a newer language and a new T7 template system. You look for T7 tutorials and you can't find any. You post many messages but you don't get many replies and if you do they are rather cryptic or borderline rude. You look around for Lite-C tutorials but you are offered just the Lite-C workshops. You plough through these but still can't really write a game because there are too many issues not covered in the aforementioned workshops. So what do you do ? Arh, he's an idea, let's get some of the C-Script article converted to Lite-C, that must be a helpful thing surely ? Oh no, were back there again.

What do I/we want, a whole range of starter games that can be expanded. All in the style of Grimbers massive FPS tutorial for A5.

Drac.

Re: Looking for a decent c-lite tutorial [Re: dracula] #234063
10/31/08 21:44
10/31/08 21:44
Joined: Sep 2004
Posts: 130
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Alessandro Offline
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Sometimes the real problem is not related to learn a programming language, but how to use it.
In fact, even if I know many languages (included C and lite-c), I still have problems because, at a certain moment, I don't know how to project an algorithm to solve a specific problem.
So, I think you could simply start learning C and compare with lite-c (they are similar, even the "concepts" are similar), then start inventing some easy programs in A7 (not necessary games).
For example:
1) make the sum of ten numbers, then create a string with the number result (.e.g: "The result is: 123).

2) create a variable, called "myCounter", and increase it one-by-one (1, 2, 3, 4, 5, 6, etc...), then try to create another variable that maintain its internal value between 0 and 359. So we will have:

myCounter Result
--------- -----------
358 358
359 359
360 0
361 1
362 2

3) Make a program similar to the one of the point (2), but maintain the value between -180 and +180.

4) Fill an array with random numbers between 0..100, then try to order them (e.g: random numbers are: 3, 3, 9, 1 --> 1, 3, 3, 9).

5) etc...

This is the first step to learn programming, and at the same time you learn how to solve specific problems.

------------------------

>>> Difference between C and C++?

Well, Lite-C is similar to C (and not C++).
C++ is object oriented (classes, objects, etc...) but C is a procedural language (only structures, functions, etc...).

Generally speaking, C language is a little bit faster than C++.

Re: Looking for a decent c-lite tutorial [Re: Alessandro] #234629
11/03/08 22:40
11/03/08 22:40
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Posts: 67
pewpew Offline OP
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pewpew  Offline OP
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ah ok. i am looking at making a very portable vehicular war-style game. anyone remember return fire?
i have alot of the design worked out on paper, and it is very object orientated. just gotta put it through lite-c.

the tutorials i am looking for are pretty much exactly what alessandro has mentioned. There is no 'in between' basic steps on how to manipulate data etc.

i went through the 23 or so workshops that are on the site and they are ok. But i still need just a little more tut stuff before i start wink


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