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Re: Publishing and .wmb files
[Re: SirCamaris]
#233480
10/29/08 02:30
10/29/08 02:30
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Your wmb file is only of use if someone has the code or the script you're using. If you want to protect your wmb files use the pro edition and the ressource feature or get some other packing software.
However, I have never heard of someone stealing .wmb files. That would be pretty pointless. Yes, he can view the level when he gots the wmb file, but thats the sense when publishing a game, isn't it?
Always learn from history, to be sure you make the same mistakes again...
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Re: Publishing and .wmb files
[Re: SirCamaris]
#233821
10/30/08 20:18
10/30/08 20:18
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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The wmb file can be used as an entity in other projects, that's right. No further script files are required. However, the user can see the wmn file anyways when plays, can't he? Then it's an easy task to rebuild it from scratch. So why are you so afraid of content stealing?
Always learn from history, to be sure you make the same mistakes again...
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Re: Publishing and .wmb files
[Re: Uhrwerk]
#233825
10/30/08 20:30
10/30/08 20:30
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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use zlib and lite-c, zip your levels with passowrd,when you need to use your level you can always unzip them in runtime.
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