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City (wip)
#232272
10/20/08 18:53
10/20/08 18:53
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Joined: Nov 2005
Posts: 1,007
jigalypuff
OP
Serious User
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OP
Serious User
Joined: Nov 2005
Posts: 1,007
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So i figure i have a good idea for a game (don`t we all  ) So i have begun to model the city for it. I would like some constructive crits on the models as i go so i figured to start this thread  . I do want a semi sci-fi theme but as it is set in a semi terraformed world they also have to look functional  . This is the first structure, it will be a facade only. (ie no interior)  
Why does everyone like dolphins?
Never trust a species which smiles all the time!
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Re: City (wip)
[Re: jigalypuff]
#232722
10/23/08 14:22
10/23/08 14:22
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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http://koerner18.com/resources/_wsb_329x360_Fassade_2007-4_DSC_0002.jpgif you look closely at the windows, every window is a little different. some have curtains, others don't. some are closed, others aren't. Some have shutters half-opened, some have them fully closed. More detail would not be bad if you plan on making the character come close. Definately add a normalmap to the wall. It may not be perfect, but it adds structure. you could do bricks, or otherwise simply a noise or something. the latter could be achieved with a good texture as well. Now... that being said: the critique would be much better if there was more. maybe build 10 houses, and then aks for city-critique. this way, you'll just get house-critique (do you know what I mean? A single house should be more detailed, for an entire city, this may just do fine) It is a good house. the architecture'S nice, it just needs more.  well done, micha
~"I never let school interfere with my education"~ -Mark Twain
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