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Re: Before I get 3dgs/A7 Commercial edition...
[Re: Twink]
#234404
11/02/08 19:41
11/02/08 19:41
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Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
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i'd choose a C-type language over a BASIC language any day. Not only are there performance differences but c syntax is just nicer to read, in my opinion. My biggest problem with BASIC is that it doesn't use traditional code blocks or semi-colons at the end of statements.
Most languages share common features though, so whatever language you start out in, it's usually quite easy to switch. I personally started on VB 2005, then c-script, then lite-c, C# and C++.
Last edited by DJBMASTER; 11/02/08 19:42.
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Re: Before I get 3dgs/A7 Commercial edition...
[Re: DJBMASTER]
#234407
11/02/08 20:03
11/02/08 20:03
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Joined: Feb 2008
Posts: 23
Twink
OP
Newbie
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OP
Newbie
Joined: Feb 2008
Posts: 23
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@DJBMASTER - I'd have to get used to placing semi-colons at the end of each statement, because i've never done that before. DBPro doesn't need semi-colons for the code to work, and I don't think it uses semi-colons. I just know i've seen people coding in C++, Borland C++ Builder, VisualBasic, and possibly others too.
@everyone - I've never coded in anything 'c-related', so I think it's best for me to start reading the online manual for 3dgs, considering it talks about all the commands and how to use them. I saw parts of the maunal a few days ago, and they give great examples, but I wish they put more comments in the code examples, so newbies like me could understand the examples better. IMO, there isn't enough comments in the manual's code examples.
Go 3d Game Studio... it's your birthday... we're gonna party like it's your upgrade!
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Re: Before I get 3dgs/A7 Commercial edition...
[Re: Twink]
#234641
11/03/08 23:11
11/03/08 23:11
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Joined: Sep 2008
Posts: 66
falagar8
Junior Member
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Junior Member
Joined: Sep 2008
Posts: 66
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Twink, why don't you look at Cobra? The Cobra game programming language. www.cobrabytes.com cheers
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Re: Before I get 3dgs/A7 Commercial edition...
[Re: falagar8]
#234819
11/04/08 21:15
11/04/08 21:15
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Joined: Feb 2008
Posts: 23
Twink
OP
Newbie
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OP
Newbie
Joined: Feb 2008
Posts: 23
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@falagar8 - I never heard of that programming language, and I checked the site from the link you gave me.
The forum there seems to be less active than many other forums i've seen. I don't see a forum there where I could post questions specific to the Cobra language. The only place I saw for asking for help with Cobra is the "Contact" link. They have the least users I have ever seen on any forum.
So, in other words, I don't think I want it. Just my preference, but I think i'll go for 3dgs commercial around my birtday/Xmas in December. As much as I love Dark Basic Pro, I think it's time for me to learn a more advanced programming languange.
Cobra is sort of like Dark Basic Pro, where you buy the original product, but you must buy expansion packs to get extra or better features. For example, if you want Cobra's 3d commands, you have to buy the 2d version of Cobra, then buy Cobra 3D separately for more money.
Go 3d Game Studio... it's your birthday... we're gonna party like it's your upgrade!
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Re: Before I get 3dgs/A7 Commercial edition...
[Re: Twink]
#234831
11/04/08 22:06
11/04/08 22:06
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Joined: Sep 2008
Posts: 66
falagar8
Junior Member
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Junior Member
Joined: Sep 2008
Posts: 66
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Hello Kitty. here is a Hello Kitty screensaver I did this in a few hours with Cobra. My Hello Kitty saver is interactive too. And I'm adding more features and options too. But each to his own programming language, game development system for games and other multimedia applications. True, you have to buy each one separately or even all in one. But thats the marketing decision of the developer of Cobra. Although the forums are a zombie house, there is a wealth of wisdom and knowledge in the tutorials, many examples and the manual itself. but Graham, Fluke and a few others will try to answer your questions and concerns. And you can try on the Socoder forums too. Mostly Blitz Basic but also Cobra too. HoboBen is really cool and knowledgeable. And yeah, there is always me too.
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Re: Before I get 3dgs/A7 Commercial edition...
[Re: falagar8]
#234873
11/05/08 04:18
11/05/08 04:18
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Joined: Feb 2008
Posts: 23
Twink
OP
Newbie
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OP
Newbie
Joined: Feb 2008
Posts: 23
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That's a nice screensaver, but I still don't see why me, or anyone should buy Cobra. There are not enough tutorials there to show me how to use the language, but then again, a manual sounds good. Where is the manual? I can't find it anywhere. Is it a good manual, full of documentation and examples for each command, sort of like 3dgs's manual?
Go 3d Game Studio... it's your birthday... we're gonna party like it's your upgrade!
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Re: Before I get 3dgs/A7 Commercial edition...
[Re: lostclimate]
#234908
11/05/08 09:19
11/05/08 09:19
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Joined: Sep 2008
Posts: 66
falagar8
Junior Member
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Junior Member
Joined: Sep 2008
Posts: 66
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@Twink, hey thank you. It took me just a few hours to do the screen saver. And I'm adding more features and options too. And as I told some of my friends...its not the usual screen saver. But one where the some of the contents are dynamic and the whole screen saver can be interactive. You can just sit back and watch the whole thing like a demo run or press a key or click the mouse or drop it on some area and some of the content will change and/or provide extra features and options. The manual for Cobra for both the demo and the full version are built into when using the IDE editor. But you can also extract the compiled html help file too and run it. I decompiled it into normal html files. I don't know about the full version cause I only have the demo of both Cobra 2d and Cobra 3d package. But the tutorials and the examples for some reason are installed into your default Document and Settings directory and in the folder My Cobra Projects. I copied these into another folder onto the main hard drive. And in a folder called 'cobraexamples' I don't know about others, but its your choice and decision whether to buy it or not. But whatever you use to code and program, remember above all else and first to enjoy, have fun and learn.
Last edited by falagar8; 11/05/08 09:20.
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