Sorry CrissB. That wasn't the problem. Take a second to read through the post. I am well aware of the 8 light limit, though there really isn't an 8 light limit anymore. The engine switches lights on and off based on their relationship to the camera.

In any case, to summarize the problem: Part of my model was not being affected by dynamic lights.

The solution: Set the models POLYGON to on and reset the collision hull with c_setminmax.

I just wanted to clarify so that users wouldn't think it was a relatively simple number of lights problem. And I think it would benefit the community to understand the relationship between the collision hull and lighting. I have looked pretty hard and found no mention in the manual.


If you need graphic resources, or just want to see some of my work, check out our site AdenFall Software.