Quote:
Since noone has a working crystal ball, these are personal attacks plain and simple.


You don't need a crystal ball to be able to tell which projects will succeed and which will fail. It's only a matter of statistics.

I don't think any of the people who brought Blade down actually wanted to hurt Blade personally or wanted him to give up on his game developing dreams. I personally cherish everytime I see a new member posting in the gamestudio forums. I don't see why someone wouldn't. But whether you like it or not, broozar and Error014 have reality on their side. Blade's project is too ambitious and I would actually bet all my money that it will actually fail. Would you, BlueBeast and Phemox, bet money that he will make a game featuring all Harry Potter books?

My first project was a MMORPG done using... wait for it... Click and Create from Clickteam. I had literally hundreds of posts telling me it's almost impossible to make a MMORPG using Click and Create and I'll almost certainly fail. But those posts had almost the opposite reaction on me. Even though I'd probably ditch my idea after a few weeks, just so I'd prove all those people from the Clickteam forums wrong I kept working on it. My team grew up to 20 people, we became organized, wrote a Design Document, kept weekly meetings and hired a Project Manager, and slowly but surely 4 years later.. we failed smile. But that project was what got me into game development and I'd like to think that part of it is because of that hard criticism I've received. So, what I'm saying is, if you don't have the stones to put up with a dose of hard reality coming from more experienced users than yourself, then you'd certainly not have what it takes to put up with the very hard road that is 'indy game developing' anyway..

So, it looks like Blade does have the stones and he doesn't look let down by those comments at all so while he keeps going on with his project I'll be here cheering for him..


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